SSF4 Tourney: Save the Date
Posted on: April 4, 20103 comments so far (is that a lot?)
Save the Date
Press Release
“Mega Woot Media” Presents
Super Street Fighter 4 Tournament
hosted by Shidosha “The Shirt” Hodges
64* Player Bracket Double Elimination
May 8th 2010
The E Spot
Jersey City, NJ
www.theespot.com
Registration & Warm-ups start at 3pm
Tournament starts at 5pm
$10 Venue Fee (Players, Spectators, Casuals)
$10 Tournament Entry Fee (Extras included see below)
$400 1st Place and Mad Catz Arcade Stick: Tournament Edition Round 2**
$100 2nd Place and Mad Catz Arcade Stick: Tournament Edition Round 2**
$65 3rd Place**
*The Venue is willing to hold a 128 player bracket if there are enough players in the standby que.
**Depending on player count, cash prizes may increase along with physical prizes
Included in the Venue Fee
- Professional Shoutcasting (Shidosha “The Shirt” Hodges and Rivington B. Bisland III)
- Professional Live Streaming & Capture Card Stream
- Professional Photographer
- Spectator Projection Screen
- Casual Matches during the Tournament (for spectators too)
For the Players Only
- Player Picture Headshots
- Player Interviews on the Live Stream
- Tournament Stat Tracking
Keep checking back for updates on Prizes and the scope of the tournament.
Twitters to Follow for updates
@NoobTube
@EspotGaming
@Shidosha
@RivingtonThe3rd
@CaptnBarbosa
Send Business Inquiries to MegaWootMedia [at] gmail [dot] com
Rule Set – Devastation Standard
- All games will be played on the default settings.
- All games are played in a double-elimination format.
- Any games that end in a draw are to be replayed with the same exact settings, characters, songs, etc.
- All macros available via the in-game controller configuration menu are allowed.
- Hardware macros, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
- Pausing/disconnecting from a game, accidentally or intentionally, may force you to forfeit a round/match.
- – -Determination is solely the bracket/tournament manager’s discretion.
- Wired controllers only, wireless controllers are forbidden.
- – -Xbox 360 controllers must be wired
- Game and system tampering is forbidden.
- – -Attempting to swap out any game, hardware, save, or character data will result in a disqualification.
Super Street Fighter IV
Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: Xbox 360
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3 – [Finals Only 3 out of 5]
Round Timer: Default/99
Street Fighter 4 Prod1gy X Vs. StarSlay3r @ PaxEast
Posted on: April 3, 20102 comments so far (is that a lot?)
Rob “Prod1gy X” Paz and Ciji “StarSlay3r” Thornton throw down inside the Gunnar Tour Bus at PAX East. This was a hilarious opportunity for NoobTube.tv and MegaWoot Media because we had no idea what was happening until we were thrown into the room. Thank you to Gunnar Optiks for this showdown.
This is a 3 Part Series
Part 1
Part 2
Part 3
King of the Fighters Press Release #2
Posted on: October 9, 20091 comment so far
October 9, 2009

The King of the Fighters Tournament has been been officially postponed to a later date. We apologize to the fighting game community for changing the date. We are postponing the tournament to ensure the quality and live coverage standard we originally intended. More official announcements to come next week with new venue information and new affiliates.
We will be announcing the tournament format, the ranking system, the new date, the new location, games added, and our affiliates.
Follow us on Twitter for our next announcement which will come next week.
King of the Fighters Press Release
Posted on: September 1, 2009No comments yet
The Announcement is official… 9/1/09
Mark “Applesauce” Smith Ultimate Gamer 1v1 Interview
Posted on: April 29, 2009No comments yet
Recently crowned WCG Ultimate Gamer, Mark “Applesauce” Smith sat down with us to a game of Quake Live, a week before the WCG finale. He is our first 1v1 Interview and we hope to do more of these so check in frequently.
This series is 5 parts.
Part 1
Part 2
Part 3
Part 4
Part 5
WCG Fighter Coverage is Going Up
Posted on: April 29, 2009No comments yet
There’s a link in the top right of the page solely dedicated to WCG Fighter Club coverage. Head up there to see our videos from the event.
You can also click here, http://www.noobtube.tv/?page_id=81
Empire Arcadia: The Arcadian Renaissance Virtua Fighters Article
Posted on: April 28, 2009No comments yet
Great Article Covering the 2009 WCG Fighter Club Posted by Empire Arcadia
Check it out Here
Empire Arcadia :The Gaming Media Commonwealth Article
Posted on: April 11, 2009No comments yet
Empire Arcadia posted an artice on there site today disucssing gaming media and Noobtube.tv was featured in the article. Check it out Here
More Information on Empire Arcadia visit there website at www.empirearcadia.com
Noobtube.tv Attends 2009 MLG Championship @ Meadowlands
Posted on: April 4, 2009No comments yet
For anyone attending the MLG event at the Meadowlands Expo Center this weekend, look for the guys with the NoobTube shirts on. Jason and Eyal will be covering the event on Sunday and bringing back some great footage and interviews. Say hi and root for you favorite teams. See you there.
WCG Ultimate Gamer
Posted on: March 20, 2009No comments yet
All gamers should check this out. It’s on the Sci-Fi channel on Tuesdays at 10pm. Winner of the ultimate gamers gets to represent us at the Grand Finale in China. Not to mention the bonus $100,000 and a Samsung electronics package.
Regardless of that, the community of avid gamers should support something like this and help it evolve. We did an interview with Amy’s sister, Amber Dalton aka Athena Twin, at the Philadelphia VGXpo. Give that a quick look.
We also plan on interviewing a few of the other contestants on WCG real soon. Check back for updates.
Is Gaming Convention Attendance Declining?
Posted on: March 1, 2009No comments yet
Editorial by: Jennifer Halpin
In 2008, anyone who attended E3 and any previous E3 shows will tell you E3 2008 was a big disappointment. Developer / Publisher presence and enthusiasm was at an all time low. Some resources say the Internet is to blame. With most of the gamer population being Internet savvy, information and news from developers is so easily widespread, the desire for press coverage at these conventions has dropped. Social networking sites such as LinkedIn, Facebook, and even MySpace are helping members in the industry connect. The conventions commonplace for networking is not as valuable as it used to be.
Years ago, when most gamer media was periodicals, the need to have press coverage on developing games was a crucial marketing strategy. Years later, streaming internet movies, developer blogs, and RSS feeds have devastated the print media market. It is much easier to attract target demographics on the Internet and it’s FREE. No paid subscriptions necessary for your information on the Internet.
The gaming industry will no doubt evolve and hopefully soon, the conventions that support the industry also evolve and return to the huge extravagant and anticipated events they used to be.
Is the PC Retail Market Disappearing?
Posted on: February 13, 2009No comments yet
Editorial by: Eyal Akler
According to the NPD research group, retail PC game and hardware sales have been slowly declining. The keyword in the previous line is retail. PC gamers have always been on the forefront of new innovation in the video game industry and they have embraced downloadable games and content significantly. With distributors online such as Steam and the EA Downloader in conjunction with the EA Store, gamers do not have to leave their seats to play new and older games. Also, online game sellers are pushing out better deals if gamers are patient enough to wait for shipping.
What is actually happening is Internet transactions are taking more of the PC gaming market’s sales while retail sales decline. If you walk into a retailer such as Gamestop, who used to support PC gaming and hardware, you will only find a rack holding popular PC games and the rest of the store supports consoles. Online gaming is a huge market now and PC games are still holding the number one spot for online activity even though consoles have been getting more online activity. Since the use of broadband has enabled full game downloads, PC users already sitting at their computers to play games are just alt tabbing over to their Internet browsers and purchasing their next endeavor.
Are Micro Transactions the Future of Gaming?
Posted on: January 25, 2009No comments yet
Editorial by: Jennifer Halpin
Most of us are familiar with the term "nickel and dimed." It means a consumer is paying for small fees and services constantly that will add up to a significant sum once it has all been tallied. The video game industry is taking on this method of payment more and more since online transactions are much easier and safer.
Nexon, made famous in North America with their hit action game Combat Arms, is very successful with this mode of payments. They offer every gamer with an able PC, a "free" downloadable first person shooter. The immediate question following this is, how does Nexon profit from offering a free game? There are add ons and options in the game that you can purchase with in-game currency that can be purchase with real currency. The ability to have weapons unlocked in your virtual inventory for set amounts of time is one of these purchases. You can also earn this in-game currency by simply playing the game. These unlocks and purchases are all very small amounts but through pro-longed gameplay, they can add up to be significant.
With all current generation consoles having internet capabilities, developers & publishers are testing the market to see what gamers are willing to pay for after a game is released. The new trend is offering DLC, which is downloadable content. DLC can be anything such as extra maps, campaigns, characters, game modes, or just clothing for existing models. The market is learning really fast through easily trackable statistics, what gamers are willing to shell out a couple of extra bucks for past an initial game release.
Let us know what gamers think by supporting this article and writing in our comments section what you think is fair DLC content practice and also let us know what kind of DLC do you think gamers are being taken advantage of with.
What does being a Professional Gamer Mean?
Posted on: January 10, 2009No comments yet
Editorial by: Eyal akler
It is very easy to look up to a favorite sports star or admire someone’s ability in a popular sport. It is as simple as buying a ticket to an event or watching it on television. Sports have their own organizations with rules and conduct which makes organizing and managing teams to compete with one another practical. Why is it that only now are gamers beginning to be recognized with "professional" status and how is that defined?
In this open ended article, we would like you to respond with your thoughts on the questions being asked. What is a professional gamer and where does he/she compete? Can professional gamers be spectated easily when they compete? Are professional gamers in leagues and organizations or at the top of their statistical rankings? What are the boundaries for a professional gamer such as city, state, national, international competitor?
Let us know what gamers think by supporting this article and writing in our comments section what you think a professional gamer is.
